Inscrit le: 20 Nov 2017
|Posté le: Mar 5 Déc - 12:26 (2017) Sujet du message: Problem With Unity3d And Blender
I have a 3d cloth and a character made in Humanoid as FBX. I use Kinect and Unity to move character in unity. I want to put the cloth on my FBX character and move it by Kinect sensor in Unity. When I Download An FBX Humanoid Model And Put Kinect Measures in Humanoid Joints Works Properly But When I Make A Humanoid Model With MakeHuman And Dressed Up With Blender And Export As FBX Hand's And Foot's Joints Setting Up Wrongly Like The Image Below.
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